Distance Vector Routing Protocols

Distance vector protocols are sometimes referred to as Bellman-Ford protocols, named after the person who invented the algorithm used for calculating the shortest paths11 and for the people who first described a distributed use of the algorithm11. The term distance vector. is derived from the fact that the protocol includes a vector (list) of distances (hop counts or other metrics) associated with each destination prefix routing message.

Distance vector routing protocols, such as Routing Information Protocol (RIP), utilize a distributed computation approach to calculating the route to each destination prefix. In other words, distance vector protocols require that each node separately calculate the best path (output link) to each destination prefix.

After selecting the best path, a router then sends distance vectors to its neighbors, notifying them of the reachability of each destination prefix and of the corresponding metrics associated with the path it has selected to reach the prefix. In parallel, its neighbors also calculate the best path to each available destination and then notify their neighbors of the available path (and associated metrics) they've selected to reach the destination. Upon the receipt of messages from neighbors detailing the destination and associated metrics that the neighbor has selected, the router might determine that a better path exists via an alternative neighbor. The router will again notify its neighbors of its selected paths (and associated metrics) to reach each destination. This cycle continues until all the routers have converged upon a common understanding of the best paths to reach each destination prefix.

Initial specifications of distance vector routing protocols such as RIP Version 1 (RIP-1) had several drawbacks. For example, hop count was the only metric RIP-1 used to select a path. This imposed several limitations. Consider, for example, the RTA routing tables shown in Figure 4-1. One table represents routing information considered when using RIP, and the other when using OSPF. (OSPF is a link-state routing protocol that will be discussed in more detail in the following sections.)

When using RIP-1, RTA would select the direct link between RTA and RTB to reach network 192.10.5.0. RTA prefers this link because the direct path requires just one hop via the RTB path versus two hops via the RTC-RTB path. However, RTA has no knowledge that the RTA-RTB link is actually a very low-capacity, high-latency connection and that using the RTC-RTB path would provide a better level of service.

On the other hand, when using OSPF and metrics other than hop count alone for path selection, RTA will realize that the path to RTB via RTC (cost: 60 + 60 = 120; 2 hops) is actually more optimal than the direct path (cost: 2000; 1 hop).

Another issue with hop counts is the count to infinity restriction. Traditional distance vector protocols (for example, RIP-1) have a finite limit of hops, often 15, after which a route is considered unreachable. This would restrict the propagation of routing updates and would cause problems for large networks (those with more than 15 nodes in a given path). The reliance on hop counts is one deficiency of distance vector protocols, although newer distance vector protocols (that is, RIP-2 and EIGRP) are not constrained as such.

Another deficiency is the way that the routing information is exchanged. Traditional distance vector protocols work on the concept that routers exchange all the IP network numbers they can reach via periodic exchange of distance vector broadcasts—broadcasts that are sent when a "refresh timer" associated with the message exchange expires. Because of this, if the refresh timer expires and a fresh set of routing information is broadcast to your neighbors, the timer is reset, and no new information is sent until the timer expires again. Now, consider what would happen if a link or path became unavailable just after a refresh occurred. Propagation of the path failure would be suppressed until the refresh timer expired, thereby slowing convergence considerably.

Fortunately, newer distance vector protocols, such as EIGRP and RIP-2, introduce the concept of triggered updates. Triggered updates propagate failures as soon as they occur, speeding convergence considerably.

As you might have realized, in large networks, or even small networks with a large number of destination prefixes, periodic exchange of the routing table between neighbors might become very large and very difficult to maintain, contributing to slower convergence. Also, the amount of CPU and link overhead consumed by periodic advertisement of routing information can become quite large. Another property that newer distance vector protocols have adopted is to introduce reliability to the transmission of the distance vectors between neighbors, eliminating the need to periodically readvertise the entire routing table.

Convergence refers to the point in time at which the entire network becomes updated to the fact that a particular route has appeared, disappeared, or changed. Traditional distance vector protocols worked on the basis of periodic updates and hold-down timers: If a route is not received in a certain amount of time, the route goes into a hold-down state and gets aged out of the routing table. The hold-down and aging process translates into minutes in convergence time before the whole network detects that a route has disappeared. The delay between a route's becoming unavailable and its aging out of the routing tables can result in temporary forwarding loops or black holes.

Another issue in some distance vector protocols (for example, RIP) is that when an active route disappears, but the same route reappears with a higher metric (presumably emanating from another router, indicating a possible "good" alternative path), the route is still put into a hold-down state. Thus, the amount of time for the entire network to converge is still increased.

Another major drawback of first-generation distance vector protocols is their classful nature and their lack of support for VLSM or CIDR. These distance vector protocols do not exchange mask information in their routing updates and are therefore incapable of supporting these technologies. In RIP-1, a router that receives a routing update on a certain interface will apply to this update its locally defined subnet mask. IGRP does the same thing as RIP-1 but falls back to Class A, B, and C network masks if a portion of the transmitted network address does not match the local network address. This would lead to confusion (in case the interface belongs to a network that is variably subnetted) and a misinterpretation of the received routing update. Newer distance vector protocols, such as RIP Version 2 (RIP-2) and EIGRP, overcome the aforementioned shortcomings.

Several modifications have been made that alleviate deficiencies associated with traditional distance vector routing protocol behaviors. For example, RIP-2 and EIGRP support VLSM and CIDR. Also, IGRP and EIGRP have the capability to factor in composite metrics used to represent link characteristics along a path (such as bandwidth, utilization, delay, MTU, and so forth), which allows them to calculate more optimal paths than using a hop count alone.

The simplicity and maturity of distance vector protocols has led to their popularity. The primary drawback of traditional implementation of distance vector protocols is slow convergence, a property that can be a catalyst for introducing forwarding loops and/or black-holing traffic during topological changes. However, newer distance vector protocols — most notably, EIGRP—actually converge quite well.

This section wouldn't be complete without mentioning that BGP falls into the distance vector category. In addition to the standard distance vector properties, BGP employs an additional mechanism referred to as the path vector, used to avoid the count to infinity problem previously discussed. Essentially, the path vector contains a list of routing domains (AS numbers) through which the route has traversed. If a domain receives a route for which its domain identifier is already listed in the path, the route is ignored. This path information provides a mechanism that allows routing loops to be pruned. It can also be used to apply domain-based policies. This path attribute, and many other path attributes, are discussed in detail in the following chapters.

Continue reading here: How BGP Works

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Readers' Questions

  • einojuhani lepp
    Which of the following protocols has a limit of 15 hops between any two networks?
    8 months ago
  • Distance Vector Multicast Routing Protocol (DVMRP)